Скачать Project CARS (2014) на Русском языке Торрент Project CARS заслуженно можно назвать самой прогрессивной, красивой.
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Project CARS (Community Assisted Racing Simulator) — видеоигра в жанре автосимулятора, разрабатываемая британской студией.
Slightly Mad Studios представляет вашему вниманию новый автомобильный симулятор для PC- Project C.A.R.S. Игра будет реализована.
Project CARS (2014) Alpha Build 833 [Rus|Multi8] :: RuTracker.org
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Год выпуска: 2014 Жанр: Racing / Simulator / 3D Разработчик: Slightly Mad Studios Издательство: Bandai Namco Games Платформа: PC Версия: Build 833 Тип издания: Неофициальный Язык интерфейса: Русский Язык озвучки: английский Таблэтка: Полная Ali213 Системные требования: Операционная система: Windows 7 or Windows 8 Процессор: Intel Core 2 Quad Q8400 2,66 Ghz or Intel Core i7 3700 Оперативная память: 4GB or 8GB Место на жестком диске: 16GB Звуковое устройство: DirectX Compatible soundcard Видеокарта: NVIDIA GeForce GTX 260 or NVIDIA GeForce GT 600 Series Описание: Project CARS это самая достоверная, красивая, напряженная и технически продвинутая гоночная игра на планете. Создайте гонщика, выберите понравившуюся серию из множества автоспортивных дисциплин и включайте повышенную передачу чтобы достичь одной из Исторических Целей и войти в Зал Славы. Испытайте свои навыки в многопользовательских заездах в рамках полноценных гоночных уик-эндов, побейте рекорды, установленные другими игроками или примите участие в постоянно обновляемых состязаниях сообщества. Имея за пазухой графический и физический движок мирового уровня, революционную систему динамической смены суток и погоды, возможность тонкой настройки машины и полноценные пит-стопы, Project CARS вынуждает своих конкурентов глотать пыль далеко позади. Доп. информация: Перехешировать и докачать недостающие файлы!!! Финальная версия игры выйдет в марте 2015 года!!! Идет разработка игры ,это только один из последних билдов. При запуске может вылезти сообщение система windows защитила ваш компьютер , нажимаем подробнее , выполнить в любом случае. Игра УСТАНОВЛЕНА Build 833 (21/10/14) - 372.5 MB Audio: * Tweaks to the Gumpert engine (louder decel) and shift wobbles. * Rebuilt the Mercedes Evo2 DTM with new incar and exteriors. That induction snarl was an important element to capture. Plus an AI version, backfires, gears, backfires, distant roll-offs and trajectory etc... Next-Gen: * XB1: Fixed matchmaking errors sometimes not being propagated to app, fixed uncaught exception when destroying secure device associations to peers leaving. First pass of soft-kick host migration code. Render: * Removed force enabled USE_ENVMAP_SHADOWS * ImplSetMatrix matrix validation in debug builds * PC: Fix for shattered glass issue when using Ultra reflections * Added missing Identity Init for pop-up matrices in VehicleRenderGI * Increase renderables available to Dynamic Envmap query with Ultra settings * Enabled stretched car lights reflections (now enabled/disabled from FE settings) * Reflective_water_translucent: Implemented shadows on envmap ( specialisation USE_ENVMAP_SHADOWS) * Corrected app logic for the creation of high-resolution shared small targets (deferred rendering helper) * Paired all begin / end render targets and confined to individual tasks and modules. This greatly tidies up the assumption of which render target is set. * Removing cull testing inside the rendering engine as the gather process already handles it.. also there may be a bug with the internal culling as clouds are so big.. * All platforms: Removes unused parts (now redundant) of render thread API. Adds robust checks for render targets during the recording and play back of command buffers. PS4 - general tidy up of the render thread internals and removed a lot of unused params. Effects: * Drying line source texture updated * Seams fixed on new wet road texture * Adding more detail to drying line texture * New wet road texture added for Sven to test on tracks. longer puddles that follow the shape of the road, mainly appearing off the line and at the edges of the track GUI: * Abandon season option * CoG adjustmets design corection AR-2275 * Abandon season button visibility and multi season flow * In-race dialogs for immediate notification of disconnects * Besos, Monza and California Highway: Updated track centre data in the TRD * FIX AR -2572: The custom colours for last3laps are now derived from the file itself * Snetterton: Updated track location data to be "UK" rather than "England" to fix issue WMD-1028 Cameras: * Pitstops: Updated cameras with local positioning Online/Multiplayer: * Peer to peer networking improvements (mostly for XB1) * Each session members monitors their connection to all other peers, as before. * Information about pings and connection quality is now shared with all other session member. * On connectivity issues everyone has (potentially) full information about peer-to-peer connection quality, which is used to decide which members need to be dropped from the session to be ablet co continue playing. * Internally the peers now "vote" on who to kick from the session if there are connectivity problems based on their knowledge about the connection status, and soft-kicking is then used to remove peers with problems. * Implemented "soft-kicking", allowing the game to remove a session member logically from the game even when it's impossible to kick them from the platform-specific session/lobby - issue mostly on XB1, but to lesser extent on all platforms when the host is the one with connectivity problems. Characters/Animations: * Hided glove LODB - LODC into gloves LODX * Driver CDP: Setted paddle additive to FALSE * Drivers: Color mask minor updates and cleanup * Driver male: Updated Head EU with racingsuit mod.preset * Pitcrew: Skined eyes to head bone + draw in envmap flag ON for lODA and LODX * Added gloves LODX - LODA, updated meshes - model, added glove LODB and C as temporary "box" mesh with smsop AI/Pitstops: * Tweaked order of NavInfo and rolling start setup * P2P PaintRaceGroove adjustments for start waypoint * Recent changes to Stuck behavior have it firing during the pit slide. Adding a check agaisnt that happening. Career: * Career Contracts: GT4 contract liveries matched to motorsport teams. * Career Motorsport Teams: LMP1 - Rebalanced teams for championship series. * Career Contracts: Greetings emails rebalanced for more even spread across teams and sports. * Career Championships: Hooked up victory celebration videos for all motorsport championships. * Career Invitationals: Configured appropriate motorsports type entries for all invitationals. * Career Invitationals: Endurance - Matched inviting team with correct team set (livery, vehicle) * Career Motorsport Teams: FORMULA GULF - All entries configured, matching driver names and liveries. * Career Invitationals: Added Invitationals motorsport type strings, and hooked up Quick Guide texts for all invitational series. * Career Invitationals: Historic events - Disabled team scoring in series as required, matched correct Motorsport name to each series. * Career Motorsport Teams: Invitationals LM24 Endurance - All teams configured, matching vehicles and liveries to teams, and ensuring a balanced spread of vehicle models through each class * Career Motorsport Teams: ENDURANCE - All teams configured, matching vehicles and liveries to teams, matching teams to correct series, spreading teams over various series, and ensuring a balanced spread of vehicle types used in all series. Physics: * Mercedes C DTM: AI tire model tuning * Tire updates for Mercedes 300SEL, McLaren F1, Zonda R * Aston Martin Rapide: Collision model update, AI tire model tuning * Mercedes A45: Collision model update; AI tire model tuning; Player physics updates * McLaren F1: AI tire model tuning, reduced minimum ride height so standard setup is 120mm high * Updated vehicle statistics to include wheelbase and weight balance, includes fingerprint update Vehicles: * Renault Clio Cup: Livery19 fixed logo * Renault Megane RS: Livery06 changed to yellow * Aston Martin Rapide: Approval fixes for liveries * Aston Martin Vantage GT4: Approval fixes for liveries * Mercedes 300SEL: Collision update, AI tire tuning, fuel consumption & other physics finishing Tracks: * Azure Circuit: Instances changed, tweaked textures for prefab building. * Mount Panorama: Gravel materialsetting and UVs updated * California Raceway: Tweaked signs, new texture maps, 1st commit * Brands Hatch: Updated the kerbs-maps according to feedback from Hamilton * Oulton Park: Start trigger position tweaked, reduced ground shader usage, autograss CSM optimized * Sakitto, Snetterton, Oulton, Cadwell Park: Updated incorrect Global positioning and Timezone data * Le Mans: Added textures for distant makers, new 2x2 starting gris to match painted start boxes. Adresses Jira WMD 1160, fix crowd position around missing platforms, merge latest assets and add distant makers Known issues: - Replays: Working but sometimes you can't watch saved replays plus other issues - Speed sensitive camera option is missing from UI - None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again ) - If you want to run x86 Gold, run the pCARSGld.exe directly - DO NOT RENAME FILES! - Due to hurricane Gonzalo striking the English shores this morning, the clouds have relocated. Expect them back in your next build.
ИНФОРМАЦИЯ: Дата выпуска: 17.03.2015. Жанр: Racing ( Cars) / Simulator / 3D Разработчик: Slightly Mad Studios Издательство: Bandai.